d2_l->p_surface->GetSize(d2_l->p_surface,&(d2_l->s_width),&(d2_l->s_height));
font_dsc.flags=DFDESC_HEIGHT;
- font_dsc.height=d2_l->max_y*((d2_l->s_height)/(d2_l->max_y))/20; /* 20 ? */
+ font_dsc.height=d2_l->max_y*((d2_l->s_height)/(d2_l->max_y))/40; /* 40 ? */
+ d2_l->font_h=font_dsc.height;
d2_l->dfb->CreateFont(d2_l->dfb,FONT,&font_dsc,&(d2_l->font));
d2_l->p_surface->SetFont(d2_l->p_surface,d2_l->font);
d2_l->p_surface->SetColor(d2_l->p_surface,0x80,0x80,0xff,0xff);
for(i=1;i<=arg_c;i++)
{
- d2_l->p_surface->DrawString(d2_l->p_surface,arg_v[1],-1,
+ d2_l->p_surface->DrawString(d2_l->p_surface,arg_v[i],-1,
d2_l->info_x+d2_l->fakt_x,
- d2_l->info_y+d2_l->fakt_x+(i-1)*d2_l->fakt_x,
+ d2_l->info_y+d2_l->fakt_y+d2_l->font_h+(i-1)*2*d2_l->font_h,
DSTF_LEFT);
}
/* now we flip all to surface */