#include <string.h>
+#include <math.h>
+
#include "math.h"
int v3_add(t_3dvec *sum,t_3dvec *a,t_3dvec *b) {
return(memcmp(a,b,sizeof(t_3dvec)));
}
+double v3_absolute_square(t_3dvec *a) {
+
+ return(a->x*a->x+a->y*a->y+a->z*a->z);
+}
+
+double v3_norm(t_3dvec *a) {
+
+ return(sqrt(v3_absolute_square(a)));
+}
+